Favela


Matthias Bühler, Cyrill Oberhänsli, vrbn.io
2014

The ‘Favela’ was created as a hobby project. The goal of the project was to demonstrate what can be created using CityEngine, in the context of a small budget.

The ‘favela’ was even used as an official showcase project by Epic Games, to demonstrate the ‘DataSmith’ exporter (from CityEngine to Unreal Engine):